I got the chance to work on the latest SSX game while on
contract for Electronic Arts Canada in Vancouver. My initial tasks involved creating all of the
background mountain ranges for the front end as well as the in game versions. Later on I was put in charge of a small pod
to help with track work. It was an
extremely tight schedule as we had a lot to do with very little time so I can
say that I am quite proud of what we managed to accomplish.
