Tuesday, July 05, 2011



I got the chance to work on the latest SSX game while on contract for Electronic Arts Canada in Vancouver.  My initial tasks involved creating all of the background mountain ranges for the front end as well as the in game versions.  Later on I was put in charge of a small pod to help with track work.  It was an extremely tight schedule as we had a lot to do with very little time so I can say that I am quite proud of what we managed to accomplish.



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